With the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…
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One of the first things that struck me when I selected this as a project, was that a Google search for “Prazinburk Ridge”, where this true story occured, yielded absolutely no results whatsoever. Whilst this is good for the film’s Google search rankings, it set my OCD off. Where was this bloody ridge I was making a film about?
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I finished the first pass of the film the weekend of July 4th. With lockdown lifted, I was able to collect my Noitom Perception Neuron suit from storage and start recording some bespoke mocap for the film - but I needed to integrate it with the Mixamo pipeline I had started using.
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Unreal only outputs image sequences, which we don’t really want in previs - it’s too many files. To get around this problem I set up an After Effects project that can quickly convert shots in bulk so I can edit them externally…
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