It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.
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previs
It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.
Read MoreI’ve decided to re-think the look of PRAZINBURK RIDGE to make it achievable now that I know there’s no funding coming in and I ran into a problem with Unreal post-processing effects. Find out how to render post-processed scenes with an alpha channel!
Read MoreBefore the pandemic, I found myself in Prague, working as Previs Supervisor for Amazon’s THE WHEEL OF TIME show.
Read MoreDelighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama.
Read MoreWith the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…
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