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    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    about a week ago

    🚀 Speed Up Your Realtime Animation Workflow! I’ve just shared a new video breaking down how I use Mixamo to rapidly prototype characters and animation inside Unreal Engine. While it's not what it once was, Mixamo remains my go-to for quickly getting characters on screen, blocking scenes, and telling stories fast.

    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    about 2 weeks ago

    One of the most useful concepts in real-time filmmaking and virtual production is understanding how these work in Unreal Engine.

    🎬 REALTIME WORKFLOWS is live
    🎬 REALTIME WORKFLOWS is live
    about 2 weeks ago

    REALTIME WORKFLOWS is a new YouTube series sharing the Unreal Engine techniques I use every day in film production. Short, 5–10 min episodes for students, previs artists, animators & indie filmmakers leveling up their vis.

    GIBLETS update
    GIBLETS update
    about 3 weeks ago

    An update on GIBLETS: a funny motherclucking short film that hasn't got over the line yet 🐔🔪🩸

    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 9 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    THE WHEEL OF TIME teaser trailer

    September 03, 2021 in previs, postvis, tv

    Stoked to see this arrive! Before the pandemic, I found myself in Prague, working as Previs Supervisor for Proof Inc on Amazon’s THE WHEEL OF TIME show. Although Covid-19 would unfortunately cut my stint in Prague short, I continued to work on it remotely, until very recently! It was a wonderful experience and I met some great new colleagues who became good friends.

    Can’t wait to see the show on November 19th!

    ← JURASSIC WORLD x NBC OLYMPICS promoBLACKSEAM - a new real-time animated short →
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