Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.
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Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.
Read MoreIt was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…
Read MoreToday marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.
Read MoreAufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…
Read MoreIt's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!
Goals next year:
🎬Get my feature debut DEAD MAN'S HILL into pre-production
🎬Write an entirely new feature film (planning it now)
🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing