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    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    about a week ago

    🚀 Speed Up Your Realtime Animation Workflow! I’ve just shared a new video breaking down how I use Mixamo to rapidly prototype characters and animation inside Unreal Engine. While it's not what it once was, Mixamo remains my go-to for quickly getting characters on screen, blocking scenes, and telling stories fast.

    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    about 2 weeks ago

    One of the most useful concepts in real-time filmmaking and virtual production is understanding how these work in Unreal Engine.

    🎬 REALTIME WORKFLOWS is live
    🎬 REALTIME WORKFLOWS is live
    about 2 weeks ago

    REALTIME WORKFLOWS is a new YouTube series sharing the Unreal Engine techniques I use every day in film production. Short, 5–10 min episodes for students, previs artists, animators & indie filmmakers leveling up their vis.

    GIBLETS update
    GIBLETS update
    about 3 weeks ago

    An update on GIBLETS: a funny motherclucking short film that hasn't got over the line yet 🐔🔪🩸

    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 9 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    OLITIAU: PRELUDE - a new real-time piece in UE4

    December 31, 2020 in virtual production, film, real-time

    Here's a new real-time piece I've been tinkering with. OLITIAU is an idea I've had kicking around for a while, I've done a couple of feature outlines for it but it’s DNA can be traced back to the Batman fan-film I wrote (and storyboarded) in 2014, where I used the “Olitiau” mythology around the Man-Bat creature. As a film, it's mostly inspired by the boat scene in Nosferatu, and is sort of Alien-meets-Jaws. I was going to jump into my the first draft of the screenplay earlier this year before it got derailed by the pandemic, and other projects - such as PRAZINBURK RIDGE - jumped ahead of it.

    Prazinburk Ridge, however, is currently stalled in production - it’s way more ambitious than what I set out to make and so requires funding in order to pay for actors, music, and asset artists to complete it to the standard I think it deserves. We’re waiting on a decision from Epic about a MegaGrant to finish it.

    So, I wanted to make something else. And OLITIAU:PRELUDE is it, it seems!

    I've given it the "Prelude" suffix as this isn't what I set out to make when I started doing the shots on Monday (Here’s the timeline on this one: started tinkering with UE4.26 and the water/bouyancy effects in the couple of days before Christmas, then paused it, and started making shots on Monday 28th). There’s actually an entire other real-time short film to come, this just sort of emerged as the prelude to it as I was tinkering, sort of an X Files-type cold open (not unlike my Foxhunt animatic).

    I’ll continue into the world of OLITIAU in 2021!

    Happy new year!

    Tags: olitiau, film
    ← Production begun on real-time BLACKSEAM teaserPBR #11: An iterative, previs-style approach to shot and story design for Virtual Production →
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