In Unreal, the Sequencer is where the magic happens when it comes to cinematics, previs, filmmaking, linear narrative, etc…
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virtual production
In Unreal, the Sequencer is where the magic happens when it comes to cinematics, previs, filmmaking, linear narrative, etc…
Read MoreI knew that a driveable vehicle was certainly going to be necessary for PRAZINBURK RIDGE, as it’s the fastest way to get vehicular animation into Unreal. I found a suitable truck model for a couple of dollars, with basic geometry and textures, and set about figuring out how to drive it and record the animation in Unreal.
Read MoreBy the end of Thursday, June 4th, I’d got Unreal installed I threw my Mixamo characters in there, and animations, and was able to get them working. Not a bad start! But what I was going to need first was an environment in which to stage the action of the film. Or, as it’s known in Unreal - a level. This wasn’t a completely alien thing to me...
Read MoreSo, I had an 8-page screenplay to put into Virtual Production. The next day I decided I should try and get some assets together. Although Mixamo is much more limited than it used to be, I constructed a pipeline to get original animations, and eventually cleaned and edited mocap, onto the Mixamo skeletons in Unreal.
Read MoreToday marks 8 weeks to the day that I started work on PRAZINBURK RIDGE, the film I’m making in Unreal Engine 4. I thought I’d make a series of posts describing what it is I’ve been doing, and why.
The day was June 1st, 2020.
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