I knew that a driveable vehicle was certainly going to be necessary for PRAZINBURK RIDGE, as it’s the fastest way to get vehicular animation into Unreal. I found a suitable truck model for a couple of dollars, with basic geometry and textures, and set about figuring out how to drive it and record the animation in Unreal.
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By the end of Thursday, June 4th, I’d got Unreal installed I threw my Mixamo characters in there, and animations, and was able to get them working. Not a bad start! But what I was going to need first was an environment in which to stage the action of the film. Or, as it’s known in Unreal - a level. This wasn’t a completely alien thing to me...
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So, I had an 8-page screenplay to put into Virtual Production. The next day I decided I should try and get some assets together. Although Mixamo is much more limited than it used to be, I constructed a pipeline to get original animations, and eventually cleaned and edited mocap, onto the Mixamo skeletons in Unreal.
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Apologies to the folks reading this wanting to hear about Virtual Production. This post is more about where the project originated and about writing. We’ll get to Unreal soon enough.
I’ll be honest, I fancy myself a writer. Always did. My brother’s one, so it might run in the family…
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Today marks 8 weeks to the day that I started work on PRAZINBURK RIDGE, the film I’m making in Unreal Engine 4. I thought I’d make a series of posts describing what it is I’ve been doing, and why.
The day was June 1st, 2020.
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